

You only need 7/6 in the skill to get the cap (80%) in general practice, more points in the skill can help for times that enemies have skills that lower your resist I guess but that's not particularly often.Īrmor Handling boosts your Armor Absorption and reduces strength requirements for wearing armour and shields.

Iron Will is a terrific synergy which gives you great stun resistance and reduces how long you are trapped, frozen, skill disrupted and pets mind controlled. Focus boosts your shield block chance, good to max for legendary but I'd make other skills a priority before then. It will give you an extra 180 DA at 16/16. So unkillable at times that it can be a little ZZZīattle Awareness will give you a bit more Defensive Ability to mitigate damage from melee attackers.Damage outside of reflection can be so-so.Barely ever needs to use either type of potion.Exceptional damage mitigation from skills and gear.My Templar was built with Atlantis masteries and skills but the expansion should not be required. You'll want to have these pre-farmed, preferably with resists and / or health buffs. Projectile avoidance seems to also affect enemy staff attacks. The Icescale monster infrequents grants projectile avoidance and gives a 15% chance to reflect a huge amount of damage (500% in legendary). Enemies that resist the damage that inflict themselves will be more time consuming unless you have a way to reduce their resistances.
Titan quest atlantis dream full#
The full damage before any mitigation is applied. Also, it's important to note that the damage reflected is NOT the damage that you actually took. Melee, ranged, spell it all gets applied. Retaliation only works against melee attackers while reflection works against any source of damage. Reflection is vastly superior to the retaliation mechanic. My Templar is built around using the Icescale monster infrequents from the Ragnarok expansion for the chance to reflect massive amounts of damage back while also being nearly unkillable. With the right gear you can easily break 4000 dps by the end of epic.Templars get excellent damage mitigation and reflection abilities from each of their respective masteries. This build gives you ludicrous vitality damage and allows you to steal health from enemies rather than relying on potions or health regen. Here is how I would build the character (up to about the end of Epic): Other than that, go nuts! Find out what abilities work for you. Spirit Ward & Spirit Bane: For those annoying undead who are so immune to vitality damage. Summon Nightmare with Hypnotic Gaze: Why not? One point in each and you get an occasional distraction. Temporal Flux & Premonition: Gives you a nice little edge, especially later game. Trance of empathy: not worth more than one point but the extra bit of life leech is nice. Combined with Dark Covenant and Lucid Dream it can make you into an instant boss killer. Anything that gets close to you takes 81% deceased in vitality resistance (more with items that increase Spirit skills).ĭark Covenant (with Unearthly Power): An underappreciated ability, Dark Covenant isn't much good on its own but, with Unearthly Power, you can increase your vitality damage another 50% at just the cost of some health (which hopefully you are siphoning from your enemies anyways).Ĭircle of Power: Once totally useless, this ability was improved in Ragnarok so that it increases your vitality damage and leech life by 100%. I usually use this as my right mouse button for most dream builds.ĭeathchill Aura (with Necrosis): This is the major debuff for this build. Instant mob killer in normal, strong crowd control in Epic and Legendary. One of the best passives in the game, it just straight-up raises your physical, vitality and electrical burn damage.ĭistort Reality (and Temporal Rift): There is no more OP ability in TQ than Distort Reality. The reason it is a core part of this build is it allows you to hit a lot of enemies at once and deal extra vitality damage as a bonus. You can practically go the whole of normal difficulty just with Psionic Beam. If you haven't tried Psionic Beam, you are missing out. Psionic Touch (more importantly Psionic Beam): This is the skill that finally made mage a playable type for DPS rather than spell slinging. Gear Recommended: Anything that increases your skill points in Spirit or Dream, and anything that ups your vitality damage or life leech. Gear Required: Any staff that does primarily vitality damage (Staves with vitality as their primary attack were introduced in Atlantis or you can use any of the unique staves that do vitality damage) Hi All, I thought I'd share with you my favorite build from the new tweaks put in in the Atlantis Expansion.īasic Aim of the build: Vitality damage and life leech
